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> An emulator outputting 100% perfect RGB pixels onto an LCD screen is very different than running an analog RGB output to a CRT television. I don't see the ar
by boomlinde 10y ago
> An emulator outputting 100% perfect RGB pixels onto an LCD screen is very different than running an analog RGB output to a CRT television.
I don't see the article suggesting otherwise. It suggests that some of the artefacts inherent to composite video encoding are not present in RGB.
I agree that the effect varies depending on the tube and the device, but in general I've found the blurring to be more pronounced in composite encoding, not to mention having a distinct quality.
Here are actual frame captures compared: http://www.chrismcovell.com/gotRGB/rgb_compare2.html http://www.chrismcovell.com/gotRGB/rgb_compare2.html
- drewmate 10y agoIt looks like a lot of those effects are possible because when outputting to composite, the horizontal rows are well-defined, while the vertical columns are not and unlikely to precisely match/map the output. For instance, there are a lot of clean gradients from top to bottom (clean rows of color) which use dithering in the rgb output. Columnar gradients would have bleeding/blurry edges due to the unpredictable nature of the analog display. Am I understanding this correctly?