3 ms·
If you're willing to forgo the built-in drawing primitives, you can get access to the underlying buffer and draw directly to that. That way you avoid the CSS p
by kmill 10y ago
If you're willing to forgo the built-in drawing primitives, you can get access to the underlying buffer and draw directly to that. That way you avoid the CSS parser.
Edit: in particular, getImageData and putImageData.
- TazeTSchnitzel 10y agoYep, but then you forego hardware acceleration, so this is only reasonable at low resolutions. If you want to do anything serious, WebGL's your only option.