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It's not so much focused on demonstrating your own values so much as it's about UI and the conduct that the UI is able to generate through cause and effect. Li
by problems 10y ago
It's not so much focused on demonstrating your own values so much as it's about UI and the conduct that the UI is able to generate through cause and effect.
Like in GTA, do you try to talk our your problems or do you shoot first and ask questions later? The UI will repeatedly encourage you to shoot first and players will learn that, because if you won't, your enemies will.
This is the definition of value they're using, which I guess applies in this case: "A value is an enduring belief that a specific mode of conduct is preferable to other potential modes of conduct".
Seems like a weird use of the word "values" to me as it's essentially about being able to figure out how it's best to progress rather than moral beliefs as the term may imply for many people.
EDIT: Yet they try to mix these interchangeably in the paper, with examples like "a value of PROTECTING THE ENVIRONMENT means that we will choose to put out the recycling on Tuesday evening, rather than put all our plastic in with the regular trash." - the reason you believe that is probably not because you stopped progressing and there was nothing else to do. I suppose this is the distinction between "video game values" and real world values. But I think it's important to note the lack of overlap and reasoning, which I'm not sure this paper does. Though maybe it does say something about our real world values changing to get the job done.
- deleted 10y ago[deleted]
- komali2 10y agoBut maybe after learning there would be subtle difference in play between different players, based on their values. Just like after you learn the rules of the world and are an adult, you act differently. So for example I really just cannot bring myself to play a "dick" character in games like Fallout 4, Skyrim, Mass Effect, etc, but I know plenty of people who delight in it.
- problems 10y agoSee - this isn't what they're discussing at all, it seems to be what they're trying to imply with the naming, but it's not actually that at all. They're discussing game mechanics that force you to say - shoot some cops. Is it dickish to shoot cops in GTA? I don't think people's real world values have much if any influence on their play style. Ultimately playing Skyrim and Fallout for stealth and one hit kills will dictate a lot more the decisions I make than their moral value to me. I need to make certain decisions in order to optimize my build, so I'll make those decisions whether I like the values they show or not and whether they're consistent or not. I kill for weapons and armor, I steal for cash, etc.
- tarsinge 10y ago> I kill for weapons and armor, I steal for cash, etc. It's funny like the parent I cannot bring myself to do that to "innocents" in games like Skyrim, even if the game reward it, I need to really force myself to roleplay to start letting my values step back