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Just curious - was a.2 something you felt like you HAD to achieve? There's tons of examples of copycat apps out there; some are just better executed than other
by tonyvt2005 19y ago
Just curious - was a.2 something you felt like you HAD to achieve? There's tons of examples of copycat apps out there; some are just better executed than others.
- huhtenberg 19y ago(2) determines a level of a "competitive entry barrier", and as such it's really a part of (3). The harder the idea is to copy, the more time you have for the app to mature. Any new idea needs real-world tweaking, e.g. the actual use of the app may end up being different from what you envisioned, some non-obvious features may be in a high-demand, unforeseen scalability or usability issues may surface, etc. The longer you have to address these issues without worrying about users leaving to the competitor the better. Writing an actual copycat app is a different game altogether. I don't have an experience with it, but the common sense suggests that it's not worth doing unless there is a large, under-served market segment or all existing solutions really suck. Hoping to bite a piece out of established market with a couple of (flashy) features is not a very smart thing to do.