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> Doubtful. Honestly, it depends on what you're looking at. In graphics power for example ALL macs suck. Even when you spend 5000$ on a workstation you barely
by Mithaldu 10y ago
> Doubtful.
Honestly, it depends on what you're looking at.
In graphics power for example ALL macs suck. Even when you spend 5000$ on a workstation you barely get something that can hold even with top-of-the-line pc hardware.
MBP: 2977 - http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+Pro+450&id=3683 http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+Pro+450...
iMac: 5714 - http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+R9+M395X&id=3340 http://www.videocardbenchmark.net/gpu.php?gpu=Radeon+R9+M395...
Mac Pro: 5178 - http://www.videocardbenchmark.net/gpu.php?gpu=FirePro+W9000&id=2281 http://www.videocardbenchmark.net/gpu.php?gpu=FirePro+W9000&... (in D700 variant)
Mind, the last one is a high-accuracy cad work graphics card, but if you're looking for raw graphics performance for 3d development for example, all of those are easily outperformed by a piece of kit costing 190$:
Any PC: 8508 - http://www.videocardbenchmark.net/gpu.php?gpu=GeForce+GTX+1060+3GB&id=3566 http://www.videocardbenchmark.net/gpu.php?gpu=GeForce+GTX+10...
And thanks to Apple being Apple, upgrading is not an option.
- jorvi 10y agoYes I know, but anyone that needs to do heavy graphics work hasn't been Apple's target market for a long time. That really started to show when they switched to only offering a discrete GPU on the most expensive 15inch MBP. In general I feel that no one (for now) can touch Apple in the laptop market, although half of the reason is macOS working so damn well on MacBooks. But other companies have other markets on lockdown.. Windows is best for the desktop. Linux (or BSD) for servers. Android for phones.
- FireBeyond 10y agoAnd yet they were first to market with 5K, and although not exclusive, make a point of citing color management as a priority in displays and software.
- jorvi 10y agoThat's for photographers and (static) graphical artists. I guess I should have clarified that by graphical workloads I primarily meant rendering.