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And that content would have to be downscaled and probably converted to another texture format, too, unless you can get people to be okay with waiting for gigaby
by a_t48 10y ago
And that content would have to be downscaled and probably converted to another texture format, too, unless you can get people to be okay with waiting for gigabytes of data to be downloaded. Along with this comes extra costs for managing the additions to the asset pipeline that this incurs. Supporting another platform isn't just about code, it's about content creation, asset management, and testing, too.
- comex 10y agoAt 1Gbps (125MB/s), a gigabyte takes 8 seconds to download, less than most AAA games take today just to load from disk. There are videos of Google Fiber users getting ~40MB/s downloads from Steam, so I wouldn't be surprised if at least some users reach that in the near future. And if you rely on a fast internet connection, you only have to send the assets necessary for one level at a time.