5 ms·
Latency will always be a consideration though; the fidelity might get there in terms of audiovisuals, but you can't engineer around the speed of light.
by larsiusprime 10y ago
Latency will always be a consideration though; the fidelity might get there in terms of audiovisuals, but you can't engineer around the speed of light.
- d0vs 10y agoIf we can get closer though, I suspect most people wouldn't be bothered.
- SomeStupidPoint 10y agoIt would basically double the current latency (about 100ms) by adding a 50ms trip to both receiving and sending. (And that's being generous -- it could easily add 100+ms to each trip.)
- girvo 10y agoI use a LiquidSky cloud gaming PC as my main games machine. For Overwatch, I have a ping of 1ms, as it's next to the OW servers, 40ms total ping from my home to LiquidSky. it's kind of amazing and works wonderfully
- tomatsu 10y ago> Latency will always be a consideration though And it will always be way too high for VR.
- Jyaif 10y agoThey could stream a spherical texture (with depth map). Locally you would only have to render the sphere from the view point of the eyes.