3 ms·
Maybe someone can answer this: Why isn't there some sort of cache on the earbuds that allows the device to send the packets to it and buffer as needed (for, sa
by tuxxy 10y ago
Maybe someone can answer this:
Why isn't there some sort of cache on the earbuds that allows the device to send the packets to it and buffer as needed (for, say, music)?
- grav 10y agoThere is. It's just not always large enough.
- 0x0 10y agoIt would only work for music; for video or games or anything else a large buffer would mean terribly unsynchronized and delayed audio. Humans will feel something is off with just a few tens of milliseconds of buffer.
- lathiat 10y agoModern audio systems actually do work like this, here's a good write up from PulseAudio about dynamic buffer sizes and resampling when a new sound comes in I do not know how a2dp works and if it supports such buffers though. http://0pointer.de/blog/projects/pulse-glitch-free.html http://0pointer.de/blog/projects/pulse-glitch-free.html