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Foveated rendering is going to be the most significant step towards making mobile VR viable, so this is very good news. I'm curious as to how they will handle
by Sephr 10y ago
Foveated rendering is going to be the most significant step towards making mobile VR viable, so this is very good news.
I'm curious as to how they will handle eye tracking. I hope it uses capacitive lenses that can track your pupil bulges instead of unweildly and power hungry internal cameras + CV processing.
This is what contrast-preserving foveated rendering looks like in VR: https://youtu.be/lNX0wCdD2LA?t=63 https://youtu.be/lNX0wCdD2LA?t=63