3 ms·
When people talk about movies that have a gaping plot hole, I always bring this example from War Games. (spoiler follows) At the end of the movie, WOPR is fur
by tasty_freeze 10y ago
When people talk about movies that have a gaping plot hole, I always bring this example from War Games. (spoiler follows)
At the end of the movie, WOPR is furiously trying to determine the code to start global thermonuclear annihilation, or something like that. Everyone in the control room is panicking, trying to figure out how to stop WOPR. They keep cutting back to the 8(?) digit display of WOPR trying the codes. The letters and digits spin at a furious pace .. then the first digit locks in, while the remaining digits keep spinning. Every 45 seconds or so, another digit locks in. The amount of time it takes to lock in each digit is more or less constant. The absurdity of this continues until there is just one digit left and it is spinning, spinning, spinning, even though there are only 36 (0-9 A-Z) possible values.
- excalibur 10y agoSort of like the computer animation of the Death Star coming into range of the Rebel base at the end of Ep IV. It's supposed to be counting down for 15 minutes, but it's clear that the animation is only 15 seconds long.
- mjevans 10y agoWhile this isn't realistic it's self, it does give a good approximation to normal people about how far the computer has progressed through the address space; think of it more like a progress bar which happens to have letters than an actual representation. Yes, I say progress bar because I know that if it were actually progressing through an address space we'd see it 'counting' much differently and not locking in until the end.
- dmichulke 10y agoI think it would work if you see it as a timing based attack that measures how fast the response comes back. This would explain both the "progress bar" as well as the approx. constant time per digit.