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I think it's amazing that they are pushing this tech out without waiting for it to be in a shipped device. I think that the non-gloved hand tracking is amazing
by marak830 10y ago
I think it's amazing that they are pushing this tech out without waiting for it to be in a shipped device.
I think that the non-gloved hand tracking is amazing(as an entry level device) although for me I'd defiantly want haptic feedback gloves.(Ed:at home)
While I don't own a hmd,I do have friends that do and have tried a few times.
I cannot explain how excited I am for things like this(specifically the wireless hand tracking), as while gaming is great(I am a huge gamer), I can see how I could use this for training and apprentices.
Example: I have been a chef for a long time, if I want to portion a filet of beef, i could almost do it with my eyes closed.
But, if I want to show someone, it takes quite a few sides for them to begin to understand why I'm doing what. There are many cuts I make because I know what is underneath, and I can get a feel for the filet due to experience.
If I were to try and show that to them, I would have to stop before every cut and rotate the meat and try to show why, and sometimes it's impossible until after the cut. This is what I currently do.
If they had the option to review what I had done with full freedom of rotation?(yes I figure the camera requirement would be high, but I have taught so many people, just doing it once with 30+ cameras would be worth it), it would decrease my training time by a lot.
Also consider portioning. If I'm portioning waygu, 15 grams off is BAD(I aim for 5 grams at my level). I can do that, but I'd never let an apprentice touch it. Meat isn't the same thickness throughout the cut.
BUT if they could practice with hand tracking? They would learn without costing me a fortune. Just training hours(which for portioning it would be about 100 units of waygu, will be cheaper compared to a slip which could cost you 30-50 grams on a 150gram portion).
As a techie and a chef, I am super excited about these sorts of things.
Edit:fixed fomatting, spelling mistakes and better explanations.
- marak830 10y agoReplying for a side note. If anyone is working in this space, or is trying, drop me an email(in profile), I'd love to be involved. While I'm quite busy, it's something I'd love to put my name to :-D
- alain94040 10y agoIn a similar vein, can someone build a machine that teaches people how to ski or snowboard? The balancing is the key, so the simulator can't just be goggles on your eyes, it needs to make you feel gravity, sliding, falling sideways, recovering... Any ideas?
- chadgeidel 10y agoAs an avid snowboarder, I think we are a long way from building a machine to teach someone to do this. It's quite a bit more complicated than just balance - edge control IMHO was the hardest thing to learn. I'm not suggesting it's impossible to create a machine to do so, but I would put it on the same difficulty level as building haptic gloves. (Creating haptic "boots" with separate platforms maybe?)
- chrisdun 10y agoCASI instructor turned AR/VR developer here and I'll second this - balance is only a part of the equation. The model used to train instructors includes in brief; - Flexion / extension of the legs - Forward / aft pressure - Subtle steering movement with the knees - Fine control over the angles formed by both knees and ankles All of the above vary depending what point of a given turn you're currently in and need to be coordinated in a fairly intricate fashion to get perfect pencil lines and turn "properly". I'll leave properly in quotes there because YMMV and you don't need these techniques to snowboard; having spent 3 months full time learning and using them I can say they make a big difference to how far you can push yourself though. A significant proportion of the sensation also comes from the inertia that you carry whilst on an edge, the resistance from which would be near impossible to convey without doing it for real.
- meheleventyone 10y agoI think for both examples VR becomes an immersion add on to a physical machine. Both examples are interesting because they involve much larger forces than haptics will provide. For example you can imagine a ski trainer like an artificial wave so you get the real forces and the sense of exposure you get looking down a large mountain. For cutting meat you need a simulation medium that can be cut with a knife and change density somehow on command.
- colinramsay 10y agoI can't see how your chef example could work well without any tactile feedback.
- marak830 10y agoI'm not teaching them the action of cutting, I'm trying to teach them how to visualise the different aspects of different parts of animals. Produce comes in amazingly messy and different from one week to another, learning how to prepare itnwith very little waste takes a long time.