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I think that most communities (but specifically utopian communities, as the article discusses), like startups, aim for a "non-zero-sum" ideal -- that is, a way
by dvt 10y ago
I think that most communities (but specifically utopian communities, as the article discusses), like startups, aim for a "non-zero-sum" ideal -- that is, a way of making everybody happy.
But there's something about our existence that screams "zero-sum": there's scarcity in the universe, for one (a lot more hydrogen than lead, for example); there's scarcity in the Earth (a lot more iron than gold); there's scarcity in nature (mates are hard to find, not finding a mate means your genetic material doesn't propagate), heck there's even scarcity in our own lives (if I spend time studying math I won't have time to study music).
IMO failure is driven by this facade of non-zero-sum-ness crumbling and people becoming disillusioned.
So I've tried to change my mentality recently when building (or thinking about) social things. In a zero-sum universe, if someone has a lot of followers, someone else won't have any. If someone gets some benefit, someone else won't.
Socialism vs capitalism is a very weak analogy (the idea of scarcity and winners and losers goes far beyond economics), but I think there's some merit to it.
- qplex 10y agoComputers break the zero-sum game; data can be copied with almost no cost within the limits of the system. Failure of communities that embrace this fact is usually brought on by external entities that cling to the norm of scarcity.
- scythe 10y agoSome things are necessarily constrained. The electromagnetic spectrum, the atmosphere (in terms of pollution), land, and social capital are always going to be contested and you can't just make more.
- dvt 10y agoBut I think the point is that people aren't computers.
- qplex 10y agoYes, very true. My point was that the (virtual) communities that fully embrace the non-zero-sum properties of computers usually fail because the outside norm of scarcity gets imposed upon them.