3 ms·
It's a good point / thought. I feel like the same question could be asked of any preserved art form or valuable cultural item. I think it's ultimately just up
by moonshinefe 10y ago
It's a good point / thought. I feel like the same question could be asked of any preserved art form or valuable cultural item.
I think it's ultimately just up to people and their feelings / how significant they feel a game is/was to put the resources in to preserve it. I also feel like some games are clearly more notable than others that a consensus would agree with.
Mario Bros 3, Zelda, WoW, Skyrim... I could go on for hours I'm sure, but certainly some games have a much larger impact and are more historically notable than others. Maybe it's partially subjective, and I'm not sure what the solution is. Do we legislate these things must be preserved?
That seems pretty extreme. Do we ask nicely? It seems most companies won't listen if there's no profit there. I'd be interested in hearing other people's ideas on that and how to make it happen. I think it'd be a real shame if in 20 years, given all our technology, these things were lost to history somehow still.
- userbinator 10y agoHow do we filter the noise before the stuff worth preserving is lost? Storage is extremely cheap now, so filtering might not be needed at all. HDDs are around $30/TB, and 1TB in the context of game sizes is already quite a lot. Historical games tend to be smaller anyway, as the storage available at the time was much smaller too.
- pjc50 10y agoPreservation in this case isn't about storage. It's about cracking. It's no use preserving the bits if you can't run them without a server which no longer exists, or an obsolete DRM tied to an obsolete disk format.