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Everything has More Detail, sometimes more than you care about. In some ways this feels like it's Not Important, except you definitely notice it, especially if
by gknoy 10y ago
Everything has More Detail, sometimes more than you care about. In some ways this feels like it's Not Important, except you definitely notice it, especially if your game has sliders that determine how far away they start doing detail culling by using lower-resolution models/textures. I can safely turn off anti-aliasing everywhere, which basically seems to balance that there are 4x as many pixels. ;)
World of Warcraft: Everything looks the same, except text is prettier, item textures are more detailed, and spell icons suddenly have noticeable details. ("Hey that's a guy with a shield! I never noticed that!")
Dishonored, or other FPS-es: Far-away details suddenly are not lost in the haze of antialiasing. Wires and greebling on bridges are visible, and Look Good. HUDs and ammo displays seem to universally SUCK -- they are often not scaled in older games.
All the face textures in most older games end up supporting the higher detail textures, but it gets closer to the uncanny valley. (I notice this a lot in bioshock infinite.) I haven't re-played Wolfenstein.
It's much like looking at the same picture or webpage on a retina screen vs a non-retina screen. Text looks better, some other things look much the same. Anything vector-based (HUDs, etc) might look better.