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Given that every other industry has moved to FOSS software for their tooling, it's the game industry that has a "religion" about proprietary software being nece
by moron4hire 10y ago
Given that every other industry has moved to FOSS software for their tooling, it's the game industry that has a "religion" about proprietary software being necessary to make money.
- mikulas_florek 10y agoI am not sure that game industry has a religion about proprietary software, they use a lot of open source libraries. But you need a lot of tools to make a game - GUI editor, animation graph editor, audio editor, cutscene editor, AI editor ... and it makes harder to create games if all of these editors are from different 3rd party providers with different controls, settings, installers, .... What is more some of these tools need to be taylored to the specific game or integrated too tightly with other editors. E.g. cutscene editor must be tightly integrated with scene editor, or AI editor must be taylored to specific game, since they use extremely different AIs. What is more thare are not really FOSS tools for game industry. There is GIMP or Blender, but most artists prefer commercial alternatives because they are arguably better. Tiled editor is pretty popular for 2D. But other than there is almost nothing. I would love to avoid implementing an editor/debugger for my behaviour trees, or visual editor for shaders, but there is simply no good FOSS for that.
- favorited 10y agoThe claim that "every other industry has moved to FOSS software for their tooling" is demonstrably false. Has the graphic design industry moved off Photoshop and Illustrator? Has video editing moved off Avid, Premiere, et. al.? Have Windows devs abandoned Visual Studio?
- pjmlp 10y agoWhat other industry? Many of the tools I use daily on our customer projects are proprietary.
- tluyben2 10y agoI wish it were true but major parts of my time are not using FOSS; iOS app dev & embedded dev notably.