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I sure hope so. I think one of the barriers may be the compatibility with a lot of the devices coming out in VR. For example, to build something for the Hololen
by codelitt 10y ago
I sure hope so. I think one of the barriers may be the compatibility with a lot of the devices coming out in VR. For example, to build something for the Hololens, Unity3D is the only option. IIRC, for Oculus, the only OSS game engine that targets it is Torque3D. I'm not sure how much cooperation these engines need from the manufacturers to begin targeting them, but that can be hard for OSS projects to do.
- mikulas_florek 10y agoVR is so minor market at the moment that it's just not worth to support in general engine with limited resources.
- codelitt 10y agoThat makes sense. Just out of curiosity, to my point above, how much cooperation from the manufacturer of different systems (Hololens/Xbox/Playstation) do you need to be able to target builds for them?
- mikulas_florek 10y agoFrom experience (old gen and next gen consoles) there is 0 cooperation from manufacturer that you really need, other than available SDK and docs. Yes there are bugs in compilers and the consoles themselves (firmware, HW) but you can usually work around them.
- codelitt 10y agoInteresting, thanks for the insight.
- moron4hire 10y agoOn the other hand, adoption is usually easier in niche markets.
- mikulas_florek 10y agoIndeed, you might have a point. VR seems to be extremely popular amongst developers at the moment, and they are users of game engines.