2 ms·
My personal biggest concern was the re-invention of OpenGL/DX features without the proper knowledge why and how these features can be used. For example I never
by yousry 10y ago
My personal biggest concern was the re-invention of OpenGL/DX features without the proper knowledge why and how these features can be used. For example I never managed to apply a skeletal animation to a indirect indexed draw call or use transform feedback loops for ray-casting or other deferred shading techniques.