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This is currently true, but I think this will change over time for two reasons: 1) Games are becoming less CPU-bound and are putting more work on the GPU, so t
by RussianCow 10y ago
This is currently true, but I think this will change over time for two reasons:
1) Games are becoming less CPU-bound and are putting more work on the GPU, so the CPU matters less for gaming today than it used to.*
2) Vulkan and DirectX 12 make multi-threading easier and more efficient, so there is more incentive to adopt a parallel architecture with those APIs.
* Of course, I'm generalizing. Strategy games, for instance, are still very CPU-heavy and likely always will be.
- izacus 10y agoStill, there's diminishing returns on more cores for such uses. You can use 2 cores, might use 4 cores, having 6-8 cores is probably just cause excess heat that could be instead spent to run 4 cores at higher frequency.
- ulucs 10y agoStrategy games can also be GPU intensive if they implement neural nets instead of heuristical models
- untoreh 10y agothey would be both cpu and gpu bound at that point :)