3 ms·
SVG when possible, but often times it's a heavyweight solution. In applications where I know I have to rely on RGBA data, I simply use standard resolution and @
by andrewmcwatters 10y ago
SVG when possible, but often times it's a heavyweight solution. In applications where I know I have to rely on RGBA data, I simply use standard resolution and @2x resolution resources. I haven't often had to deal with the nightmare variety of Android resolutions, so this covers almost all of my cases.