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Sticking to your StarCraft example, the Total War series is a good example of a "declarative" game. You can initially start ordering your troops to engage costl
by sushid 10y ago
Sticking to your StarCraft example, the Total War series is a good example of a "declarative" game. You can initially start ordering your troops to engage costly battles, but as their morale falls, they'll be less committed to an engagement and may rout (fall back) without being told to do so.