3 ms·
The complexity allows a lot of emergent gameplay. For instance in one game a dragon attacked my fort. NBD. Everyone got inside and I was planning to catch it i
by wmil 10y ago
The complexity allows a lot of emergent gameplay.
For instance in one game a dragon attacked my fort. NBD. Everyone got inside and I was planning to catch it in a cage trap. Then use it as a decoration.
However there was a group of Human traders at my Trade Depot. They decided to run over and fight the dragon. Now the dragon is running around breathing fire. Which started a forest fire. Which destroyed my wooden bridges and doors.
Completely unscripted fun, just a result of the game simulation.
Also the game manages to make you hate goblins and elves through your interactions with them.
In evil regions eyeballs grow out of the ground, blinking at passing dwarves. However cattle will happily graze on them.
If you "delve too greedily and too deep" you'll unleash horrors of the underworld.
There's just a lot of neat stuff there.
- jayrobin 10y agoI never understood the appeal of Dwarf Fortress until a good few hours into my first game I had just finished following a detailed tutorial and was starting to get a hang of the interface. I decided to start work on my first big construction project - a deep pit to keep the regularly attacking trolls away and a gargantuan drawbridge to lead over it. It's probably child's play by any non-noob player's standards, but I was so proud of it. All of the noble dwarves came to the grand opening of the drawbridge - the mayor, the sheriff, the captain of the guard and all of the highest ranking military dwarves in their bright shining armor. They all stood at the base to witness the first lowering of the grand drawbridge. It was lowered and with a mighty crash, flattened the gathered nobles and military elite...Because I had placed it facing the wrong way. The fortress didn't last too long after that. I tried my best to clean things up, making a nice new dining hall and brewery, but the remaining dwarves took it pretty hard - one of them ended up losing his mind while drunk and slaughtered most of the rest in the great dining hall, the rest died of disease because nobody wanted to clean up the mess. I was so proud of my towering (and first!) fortress, and I lost it all because of one stupid mistake, but it's definitely the most fun I've ever had losing a game.
- flukus 10y agoTo anyone that's a fan of these kinds of emergent stories, I'd recommend giving crusader kings a go too.