3 ms·
Haha - I remember creating many games in Turbo Pascal etc. which used internal loops rather than the PC clock to time things like movement and speed. Experienc
by cyberferret 10y ago
Haha - I remember creating many games in Turbo Pascal etc. which used internal loops rather than the PC clock to time things like movement and speed.
Experienced the same thing when PC's came out with the 'Turbo' button. I recall having to turn off Turbo many times to make games semi playable again on new PCs.