4 ms·
Sony as well was refreshing to see.
by josh64 10y ago
Sony as well was refreshing to see.
- ktta 10y agoYeah I think that'll make developers lives easier since games developed for the PS can be easily ported to other platforms. I don't see microsoft anywhere, although I think they'll have to come around since everyone else is participating.
- mathw 10y agoWouldn't be surprised if Microsoft are working on a VR layer for DirectX 13 to use on Windows and Xbox. Just like Vulkan/DirectX 12.
- shmerl 10y agoI wonder why they couldn't do the same thing for Vulkan.
- pjmlp 10y agoSomething that might make you happy is that Khronos already understood that Vulkan alone won't cut it, so they are launching the "3D Portability Initiative". https://www.khronos.org/3dportability https://www.khronos.org/3dportability Lets see if anything will come out of this.
- shmerl 10y agoIt sounds like a solution to a wrong problem. Why can't Vulkan / SPIR-V themselves be used for that purpose? Building another level of abstraction on top would just complicate things, and for the sole reason of appeasing lock-in jerks. I.e. while it might work, it's a pretty bad solution, engineering wise. If anything, Vulkan needs simpler APIs abstraction, something higher level that uses common logic for stuff like memory management and etc. That's actually useful. And not spending time on this. But well, Khronos can do whatever they want of course. And we'll need to wait and see if the above lock-in jerks will decide to participate this time.
- jsheard 10y agoIt will be refreshing if they actually ship it. Vulkan slides circa 2015 showed Sony participating in that too, and they never ended up implementing it. Page 13: https://www.khronos.org/assets/uploads/developers/library/overview/2015_vulkan_v1_Overview.pdf https://www.khronos.org/assets/uploads/developers/library/ov...