3 ms·
Edit: Oh he mentions this, but invalidates it due to the complexity of typical P2P Use the simple-peer library to hide away all that complexity. Just deactivat
by stcredzero 10y ago
Edit: Oh he mentions this, but invalidates it due to the complexity of typical P2P
Use the simple-peer library to hide away all that complexity. Just deactivate "trickle" for negotiation, then you get a simple Answer-Offer exchange with just one message each. I am using this to have WebRTC as a client-server proxy for UDP for my MMO game written in Golang.