4 ms·
I got the PSVR as a day one pre-order. I was so excited, I preordered months before its release (when they first announced it). I had it for 2.5 months and then
by DigitalSea 10y ago
I got the PSVR as a day one pre-order. I was so excited, I preordered months before its release (when they first announced it). I had it for 2.5 months and then I sold it. It was cool at first, but the technology just isn't quite there. The limiting depth of field, limited choice of decent games (Rush of Blood was great) and Wii style graphics for a few of the experiences (especially Playstation VR Worlds).
It's a fun platform, but it definitely has the gimick aspect to it. I've experienced Oculus Rift, HTC Vive, Gear VR and PSVR. In all honesty, nothing has really wowed me just yet. I believe we'll need 4k VR for the technology to truly take it up a notch, it's getting there. My favourite is definitely the Vive, just peripherials and the resolution is great.
No doubt, the PSVR 2.0 is going to be amazing and I will buy that again.
- supercoder 10y agoI dunno, the games get better every week with the PSVR. Sure they were a bit thin on the ground to start with, but now there's something new to play quite regularly .
- bitwize 10y agoRez Infinite -- alone -- easily justified the multi-hectobuck asking price of PSVR. If you didn't try it, man did you miss out. One of the things about Rez is that it's an update of a 2001 Dreamcast and PS2 game. The simpler graphics mean that head tracking in the VR version is very close to perfect, even on a first-gen PS4. I noticed judder in the head tracking when I was at the system menu in "virtual screen in front of you" mode; there was none in Rez Infinite, even in full VR in Area X.
- psyc 10y agoI have a PSVR and I think it's simply amazing. Room scale and better visuals will be great, sure. But PSVR as it is today is already what I've been waiting 25 years for.
- musha68k 10y agoSame here :) I've extended experience with all major VR headsets and I actually prefer the PSVR because of Sony's top-notch vertical integration. That said, I get the general criticism for the current state in VR ("low" resolution yadda yadda) and PSVR in particular (lack of full room control / limited motion tracking yadda yadda). I really don't mind as presence works across the board today and I actually love the "subtractive" design and simple controller based experiences of most PSVR titles. In any case, even with the most high-end graphics card on a 4K+ display and the most ambitious titles, games still look very far from photo realistic (ask any non gamer to watch you play and evaluate). It will take us still a very long time to get to that somewhat questionable goal, especially in VR where all those "shortcomings" get even more pronounced. We will probably need completely new paradigms in game development as well as whole new classes of technology in general. So, it's still called "playing" right? Let's continue using our imagination while enjoying the most creative efforts of our time in ever more engaging ways. REZ and BattleZone VR alone.. my 14 year old me still can't believe that this exists and is available for normal people for essentially a summer holiday amount of work :O All that considered, VR clearly is not for everyone. Many people can't get used to it for lots of reasons. One should also always get enough sleep and take breaks even when accustomed to VR – it is taxing. Another reason why I prefer more "simple" arcade style experiences actually, 20 min bouts of highly enjoyable escapism after which I get back to real life yay ;)
- tluyben2 10y agoSame here. More is more but this for me definitely is wow enough for a while to come. I have the Oculus as well but on the psvr stuff just works and as much as I like messing around with hardware and software; that is my job. When I want to relax things should just work immediately and the psvr delivers. I have no issues with the resolution or lagging, but then again, I have a very vivid conscious and unconscious imagination; for my brain things 'are real' pretty quick. The 'wii like' games of vr worlds someone mentioned have me walking over ledges with sweat in my hands and it does not take more than a few minutes to forget I am not a big monster or a dude shooting evil clowns.
- forksofpower 10y agoI worked on a project in which we worked with Samsung to create VR Experiences with the GearVR. Marketing was hyping to our customers before we even wrote a single spec with Samsung so the expectations for the end result were stupidly high and unreasonable.