4 ms·
What if you prototype a game mechanic and it's shit?
by pasquinelli 10y ago
What if you prototype a game mechanic and it's shit?
- NumberCruncher 10y agoThe article talks about similarities between common agile practices and John Romero's programming principles. There is a world beyond the gaming industry where you can sign big contracts and ship broken software and no one dares to complain.