3 ms·
They were four people shipping multiple games a year. They couldn't afford to prototype or build proofs of concept. They had to ship.
by zmb_ 10y ago
They were four people shipping multiple games a year. They couldn't afford to prototype or build proofs of concept. They had to ship.
- h1d 10y agoDoesn't sound like a generally useful tip.
- devopsproject 10y ago"Make something you can sell" seems like a pretty straightforward strategy.