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I'd argue this isn't unique to esports - Formula One has a similar thing happening - the teams develop new technology to make cars get round the track faster, a
by Latty 10y ago
I'd argue this isn't unique to esports - Formula One has a similar thing happening - the teams develop new technology to make cars get round the track faster, and then the organisation decides if they fit within the rules. The rules change over time.
DOTA2 does this better than most - most strategies are accepted as a part of the game - in fact, a lot of things core to play now began life as those kind of exploits (pulling your lane creeps into neutral camps to deny enemies experience and allow you to farm the neutrals easily, for example). The game is balanced around those things, even if they were unintended.
Sure, the game is regularly patched, but the solution is very rarely to directly make something not viable any more - at most it will make it even by buffing other options or reducing it's viability (but not removing it).
The draft with bans also allows teams to deny the enemy team access to certain strategies, which means teams can't focus on one strategy, which is nice.
- KirinDave 10y ago> I'd argue this isn't unique to esports - Formula One has a similar thing happening - the teams develop new technology to make cars get round the track faster, and then the organisation decides if they fit within the rules. The rules change over time. The big difference is that the advances in F1 car design and even driving is that they can have some relevance in the outside world, in totally unrelated fields to race cars. It's very rare that experience in a video game leads to new engineering efficiency breakthroughs, materials science, etc. It sometimes happens that we see interesting models in economics emerge (EVE stands out here), but I'd say its rarer for sure.
- Latty 10y agoSure, but that isn't the reason people are Formula 1 drivers or why they watch it, it's just a reason so much money can go into the sport. I was more talking about how I don't think that (shifting rules as strategies develop) is a dealbreaker when it comes to audience enjoyment or player investment.
- KirinDave 10y agoOh it's designed to maximize the need to invest and minimize the return. I'm not sure that's a deal I like.