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A lot of us are working on 3D interfaces for design tools, but the difficult part seems to be making it bearable for longer sessions (hours). Some examples: Me
by lebek 10y ago
A lot of us are working on 3D interfaces for design tools, but the difficult part seems to be making it bearable for longer sessions (hours). Some examples:
Medium https://www.oculus.com/medium/ https://www.oculus.com/medium/
Tilt Brush https://www.tiltbrush.com/ https://www.tiltbrush.com/
Quill https://www.oculus.com/experiences/rift/1118609381580656/ https://www.oculus.com/experiences/rift/1118609381580656/
MARUI https://www.marui-plugin.com/ https://www.marui-plugin.com/
Simplex http://www.gradientspace.com/simplexvr/ http://www.gradientspace.com/simplexvr/
Gravity Sketch https://www.gravitysketch.com/ https://www.gravitysketch.com/
Unity EditorVR https://blogs.unity3d.com/2016/12/15/editorvr-experimental-build-available-today/ https://blogs.unity3d.com/2016/12/15/editorvr-experimental-b...
Unreal Engine VR Editor https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/ https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/
Modbox http://store.steampowered.com/app/414120/ http://store.steampowered.com/app/414120/
Mindshow http://mindshow.com/ http://mindshow.com/
and my own tool Sketchbox http://sketchboxvr.com http://sketchboxvr.com
So far it seems like the traditional CAD players (Autodesk, Dassault, Adobe) are focused on using VR for visualization, rather than creation.
- sjg007 10y agoMan this will be the matrix or definitely Caprica.