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In a virtual environment wouldn't you want a program like Blender to have a 3D interface? And are couches and living room environments a skeumorphobic ornament
by pazimzadeh 10y ago
In a virtual environment wouldn't you want a program like Blender to have a 3D interface?
And are couches and living room environments a skeumorphobic ornament to help the transition to VR?
- lebek 10y agoA lot of us are working on 3D interfaces for design tools, but the difficult part seems to be making it bearable for longer sessions (hours). Some examples: Medium https://www.oculus.com/medium/ https://www.oculus.com/medium/ Tilt Brush https://www.tiltbrush.com/ https://www.tiltbrush.com/ Quill https://www.oculus.com/experiences/rift/1118609381580656/ https://www.oculus.com/experiences/rift/1118609381580656/ MARUI https://www.marui-plugin.com/ https://www.marui-plugin.com/ Simplex http://www.gradientspace.com/simplexvr/ http://www.gradientspace.com/simplexvr/ Gravity Sketch https://www.gravitysketch.com/ https://www.gravitysketch.com/ Unity EditorVR https://blogs.unity3d.com/2016/12/15/editorvr-experimental-build-available-today/ https://blogs.unity3d.com/2016/12/15/editorvr-experimental-b... Unreal Engine VR Editor https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/ https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/ Modbox http://store.steampowered.com/app/414120/ http://store.steampowered.com/app/414120/ Mindshow http://mindshow.com/ http://mindshow.com/ and my own tool Sketchbox http://sketchboxvr.com http://sketchboxvr.com So far it seems like the traditional CAD players (Autodesk, Dassault, Adobe) are focused on using VR for visualization, rather than creation.
- sjg007 10y agoMan this will be the matrix or definitely Caprica.
- dshankar 10y agoYou are absolutely correct. I think there's a massive opportunity for "3D programs" (Blender, Maya, AutoCAD, etc.) to become native VR applications. Bigscreen is instead about the other 99% content that's completely 2D. I wrote a blog post[1] about our founding mission and one example in there is Microsoft Word. Even in VR/AR, the words won't be flying around you in 3D space. Movies and videogames won't disappear and be replaced by 360 and VR games anytime soon. The question that Bigscreen is tackling is instead: how can VR/AR improve our 2D computing experience? [1]: https://blog.bigscreenvr.com/3-million-financing-round-led-by-andreessen-horowitz-1a535c8c36a8#.76moy9pga https://blog.bigscreenvr.com/3-million-financing-round-led-b...