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I don't think that's what he meant. As someone who has done some development on Windows, doing anything was a pain, even getting .NET packages wasn't as easy an
by AsyncAwait 10y ago
I don't think that's what he meant. As someone who has done some development on Windows, doing anything was a pain, even getting .NET packages wasn't as easy and intuitive as a Linux package manager is, pretty much every JS framework is easier to get, update, configure in Linux etc. Even working with PATHs on Windows seems harder than on Linux.
It's the overall experience.
- pjmlp 10y agoAs if Windows would be the only alternative to GNU/Linux in what means to be a software developer.
- AsyncAwait 10y agoThe others are all UNIX-based, having all the same fundamental advantages, so I don't see your point.
- pjmlp 10y agoEveryone working on software products for: - ClearPath - IBM i - IBM z/OS - PS 3 and 4 OS - WiiU OS - XBox 360 and ONE OS - Integrity - µ-velOSity - RTXC Quadros RTOS - VxWorks - L4 - ... is also a developer and they aren't UNIX based OSes.
- AsyncAwait 10y ago> PS 3 and 4 OS At least in the PS4 case, it's based on FreeBSD, but that doesn't matter because you do not develop directly on it, but use a dev kit/SDK. > WiiU OS & XBox 360 and ONE OS You can't develop directly on these. You use Windows-based dev kits with custom SDKs mostly. I am not even going to continue, since you clearly didn't want to understand OP's or my arguments, which was that Linux/UNIX is usually the best dev platform. Even if you target embedded, you actually develop on UNIX. There are exceptions for highly proprietary platforms of course, but that's not what most people on HN tend to develop for, (i.e. it's mostly web dev, mobile dev and such).