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I forgot to add an important feature. I would monetize the games and do a profit-sharing with the users by creating In-game or widget based overlay ads. As we
by poppysan 19y ago
I forgot to add an important feature. I would monetize the games and do a profit-sharing with the users by creating In-game or widget based overlay ads. As well as traditional advertisement. Also, concerning monetization, I would have sponsored events where users compete on creations for leading brands. the winning project is of course distributed branded by that product mainstream. There are unlimited options with respect to money.
- tomh 19y agoYou could also make it more granular and allow users to 'tip' other users who make in-game widgets, or even part of a widget (think areas of in-game play, travel etc). Tipjoy might be a good partner to go in with this one. Alternatively, do something with the AFP to allow users to 'tip' but you do keep a percentage.
- poppysan 19y agoI would also have an offline strategy where we could bundle some of the best on a cd compilation for added revenue generators. also release the best ones on xbox live through xna. this would spread the word as well.