5 ms·
OK, so here's the idea. Initially I was looking to add a flex developer to my team because it would perfectly suit flex/Air. But I am learning that now so thi
by poppysan 19y ago
OK, so here's the idea.
Initially I was looking to add a flex developer to my team because it would perfectly suit flex/Air. But I am learning that now so this shouldnt be a problem in the future.
I was looking to develop a widget-based game creation system, based on customizing a pre-set group of parameters. its limited at first, but as the community grows so will features.
Games are output into a widget, shareable amongst other websites (our favs - facebook, myspace, etc).
Of course there would be ranking and normal community features involved, as well as an air-based arcade where you can play your own custom games and other user's games as well.
users can completely skin their game, and depending on how long they spend on it, it could become quite an extensive game. The only limits would be user creativity.
This is one of my favorite ideas, being a gamer, but I am so focused on my other ideas that I think this is going to suffer. Without being able to have a team to dedicate to it, I have to give it up. Enjoy! Flame me if you want, or say it's been done b4! (kinda like my idea for peanut butter and jelly singles...hahaha)!
- carpal 19y agoZynga?
- poppysan 19y agoIt would be similar to Zynga, with a few major differences. Zynga games can be created/edited by experienced developers. i want to create the basic framework, and libraries and just have wizards and online creation so a 10 yr old can make his own game. I planned on targeting a more mainstream audience with respect to game creation. Simple tools, but robust design features, as well as an extensive library of props can go a long way.
- nostrademons 19y agoZynga is much more in the Kongregate/Newground space, serving as a hosting & distribution service for Flash games made by experienced developers. This guy (and us) are targeting programming novices who want to create their own games without programming experience.
- poppysan 19y agoI can't wait until your project debuts. it sounds great...
- poppysan 19y agoI forgot to add an important feature. I would monetize the games and do a profit-sharing with the users by creating In-game or widget based overlay ads. As well as traditional advertisement. Also, concerning monetization, I would have sponsored events where users compete on creations for leading brands. the winning project is of course distributed branded by that product mainstream. There are unlimited options with respect to money.
- tomh 19y agoYou could also make it more granular and allow users to 'tip' other users who make in-game widgets, or even part of a widget (think areas of in-game play, travel etc). Tipjoy might be a good partner to go in with this one. Alternatively, do something with the AFP to allow users to 'tip' but you do keep a percentage.
- poppysan 19y agoI would also have an offline strategy where we could bundle some of the best on a cd compilation for added revenue generators. also release the best ones on xbox live through xna. this would spread the word as well.
- wallflower 19y agoKudos for letting your idea out. Have you seen Sproutbuilder's beta yet? Having worked with Flex extensively - I think it would take at least 3-6 months to prototype.
- poppysan 19y agoI have access to the designers and illustrators, as well as a few programmers, but they are on different projects right now. i just couldnt seem to focus on it. I wish i could, because games are my passion, and I think this would be popular.
- poppysan 19y agosprout builder is great imo. i would like to have some features similar to theirs editing wise. Very inspiring, and i have been a fan since i saw their demo.
- powerflex 19y agoI completely 100% agree! (Still love Flex though)
- mynameishere 19y agoI'm not sure where the idea is hiding in this description. Game-making systems are an old idea, so that's not it: http://www.garrykitchen.com/product_history/garry_kitchens_gamemaker.html http://www.garrykitchen.com/product_history/garry_kitchens_g... Sharing things between websites is, well, pretty old too. So that's not the idea.
- poppysan 19y agoIs game maker web based? can you share your games on facebook? how do you monetize your games with game maker? There are vital differences. Look at aviary. i have photoshop, why would I use it? Because i can use it from anywhere and share it anywhere.
- mynameishere 19y agoIs game maker web based? No, but that was from 1985. There's at least one company that publishes user-submitted games: http://en.wikipedia.org/wiki/Kongregate http://en.wikipedia.org/wiki/Kongregate Whatever the economics behind that, someone is getting paid. I don't know much about the game business, but it seems like there are a lot of great people working for next-to-nothing on the fringes. I can't imagine how popular a connect-the-dots approach to design would be. You basically were asking for criticism, so I'm giving it. Obviously, there are far, far...far...stupider things on facebook, so it may well be a big hit.
- poppysan 19y agosorry for sounding like an a-hole. i was just noting the differences. Kongregate is far different as well. I want users to create the game through the site-based tools/ within set parameters. More like kongregate-mixed with game creator-mixed with the facebook widget
- mynameishere 19y agosorry for sounding like an a-hole I don't believe you did. If you want to see want an a-hole sounds like, look through my comment history.
- ericb 19y agoOpening technical tasks to non-technical users can be a good direction (wufoo, for example). The business and idea could go either way, depending on execution, like everyone else will point out, I imagine. It's not clear to me what the revenue model would be.
- poppysan 19y agocompletely agree! I have listed some revenue generator ideas somewhere in this thread.
- dfranke 19y agonostrademons is working on something along these lines, IIRC.
- Prrometheus 19y agoI like it. I would love to see a web-based easy to use game-builder. I wouldn’t use it myself, but I think many people would and I would enjoy playing other peoples’ games. The major drawback is that it is technically difficult to implement.