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I can see why you did it that way. A lot of developers I know view those services, the plumping and foundation, as the exciting and challenging work. The pixel
by RubenSandwich 10y ago
I can see why you did it that way. A lot of developers I know view those services, the plumping and foundation, as the exciting and challenging work. The pixel placement and moving just a hair left, no more left, is painstaking and what seems like highly opinionated to us.
The unfortunate bit is that because the UI is only what the customer sees your product will be judged mostly by that, especially on first impression. I have been on projects with what I can only describe as Rube Goldberg architecture succeed because of a pretty layer of paint over it. With that said without good architecture certain layers of paint are inaccessible.
With that in mind I now try to start projects at both ends now. Both with UI and Architecture and let both inform each other. This does slow me down as I context switch, but it allows me not to complicate architecture if the UI doesn't call for it and not complicate the UI if the architecture can't support it.