3 ms·
Oh man, Baldur's Gate pathing was abysmal, and not just because of moving obstacles (including the 6 members of your party interfering with each other while all
by jon_richards 10y ago
Oh man, Baldur's Gate pathing was abysmal, and not just because of moving obstacles (including the 6 members of your party interfering with each other while all moving greedily-not in formation-to the same general area).
With respect to the techniques that require precomputation, however, I wonder how they perform with such moving obstacles. Potentially quite terribly, I imagine.
- nonsince 10y agoA technique that is reportedly useful for dynamic situations is D*, since 90% of the world is static and most dynamic content is clustered, you could probably get away with using that in a radius and then devolve to the precomputed technique outside of that