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Perhaps it's internal tooling/libraries? I wouldn't be surprised if derivatives of projects from back then were used in more recent games.
by cderwin 10y ago
Perhaps it's internal tooling/libraries? I wouldn't be surprised if derivatives of projects from back then were used in more recent games.
- gravypod 10y agoThat's almost definetly it. Tim Cain, the "original" developer of Fallout, talked about a lot of the features of the engine. These are things that are either in use now in the GameByro engine, currently used by The Artist Known as Black Isles, or would be valuable to current day game developers.