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It's confirmed that Valve has multiple games in development, so yes, there are people working on physics engines. Not to mention that there are in fact people t
by Cyph0n 10y ago
It's confirmed that Valve has multiple games in development, so yes, there are people working on physics engines. Not to mention that there are in fact people there who understand physics engines, or else how would they fix bugs in their existing games?
On top of their games, they have Steam, which I'd argue is more complex to scale than a "social media messaging pipeline".
- HammadB 10y agoThis thread has brought up a rather unknown bias a lot of non-game software engineers have, that game dev is rather easy compared to other software. Having been on both sides of the coin I gotta say they're equally challenging problem spaces
- Cyph0n 10y agoI have the opposite bias actually: I think developing a game is much more complex than writing a SaaS app. And I truly respect a full-stack game dev (art, music, design, development, networking) waaay more than a full-stack web dev. The former are quite rare admittedly.