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While it doesn't provide a lot of insight, their S1 filing provides a good overview of the breadth of their offering, where they hope to expand, and their philo
by SeanBoocock 10y ago
While it doesn't provide a lot of insight, their S1 filing provides a good overview of the breadth of their offering, where they hope to expand, and their philosophy on hiring: https://www.sec.gov/Archives/edgar/data/1564408/000119312517029199/d270216ds1.htm#rom270216_11 https://www.sec.gov/Archives/edgar/data/1564408/000119312517...
Also, I don't think the comparison to Riot, Valve or any other game developer is useful. I am sure Snap is tackling plenty of knotty technical challenges, not the least of which is their forthcoming Spectacles. Also increased complexity != increase in headcount. If I had to guess, I would surmise that Snap employs a lot of people in ad sales and far more in customer service/messaging than any developer.
- Cyph0n 10y ago> Also increased complexity != increase in headcount. Why not, exactly? Unless you are saying that Valve/Riot employs smarter people than Snap, I can't see really why a less complex product requires more people to develop and/or maintain it. > If I had to guess, I would surmise that Snap employs a lot of people in ad sales and far more in customer service/messaging than any developer. Advertising would definitely be a source of overhead, but customer service? Does Snap even have a support line? And why do you assume that services like Steam or LoL don't also require customer service?