4 ms·
Maybe it's because I play a lot of games, but I don't know why four identical shaped buttons would be bad. I never press A and think I'm pressing B because they
by coldpie 10y ago
Maybe it's because I play a lot of games, but I don't know why four identical shaped buttons would be bad. I never press A and think I'm pressing B because they are the same shape. It's not clear to me why you think different shaped buttons is inherently better.
- baby 10y agoOne thing where it shines: new players and tutorials. When the button is shown to the screen they can immediately track it. Sony is pretty bad with that, GF always asks "what is R2? What is R3? ..."
- idonotknowwhy 10y agoFor some reason, my gf picked up 'right bumper', 'left trigger', etc from the Xbox 360 much more easily than "R1/L2" from the PS2.
- throwanem 10y agoGamecube-style button shapes can be packed more tightly, which I've occasionally thought would be nice when playing Super Metroid and its various romhacks and inspirees. Some of the advanced mobility techniques require complex inputs, and while rebinding can help those flow more naturally, that only works up to a point - when you're trying to reliably perform sequences like spin-jumping, cancelling over an enemy, selecting missiles to get in a couple of quick midair hits, deselecting missiles, and firing beams to clear out approaching nuisance flyers so they don't hitstun you and break your flow, every millimeter between the buttons makes a difference.