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LucasFilm Games was a noteworthy studio, among many other reasons, because they weren't dedicated to making shooters when that was clearly where the money was g
by dvanduzer 10y ago
LucasFilm Games was a noteworthy studio, among many other reasons, because they weren't dedicated to making shooters when that was clearly where the money was going. The shooter that they did produce (Dark Forces) was also better than Hexen. The "lack of a way to lose" was what distinguished them from Sierra Publishing, the only other interesting video game studio of the era.
LOOM™ was novel within the context of the studio, for being radically simplistic with the interface, considering how far they'd already "dumbed down" the interface from spiritual predecessors like Zork.
A side note: If you have not already seen Professor Moriarty's lecture on the actual origins of the CYOA format, this is probably the most interesting thing you will read all year: http://ludix.com/moriarty/electric.html http://ludix.com/moriarty/electric.html
- Baeocystin 10y agoThat was a fun read. Thanks for sharing it.
- coroxout 10y agoAn interesting read. I was just wondering what Moriarty had done since Loom, something the article doesn't mention (presumably saved for the future article it hints will feature his exit from the industry), so thanks for a peek into his more recent career.