3 ms·
For us screen space worked a bit better but I'm sure it varies by use case. Getting the right fall-off on non-aligned pixels is always tricky(including 0.5f off
by vvanders 10y ago
For us screen space worked a bit better but I'm sure it varies by use case. Getting the right fall-off on non-aligned pixels is always tricky(including 0.5f offset in Direct3D).