3 ms·
You were right about turning down Temporal AA ending up with worse results than 2xMSAA. MSAA with r.MSAACount = 4 is a huge improvement, though: https://www.spi
by mintplant 10y ago
You were right about turning down Temporal AA ending up with worse results than 2xMSAA. MSAA with r.MSAACount = 4 is a huge improvement, though: https://www.spinda.net/files/4x-msaa.mp4 https://www.spinda.net/files/4x-msaa.mp4
Thanks for the help! I'll go forward with this for now and see if I run into performance issues. Around how dense is "really dense"?
- cma 10y agoIf you look at the quad complexity view and that will give you a good idea. That will start getting red when your triangle edges are dense within a 4 screen pixel area and I think it will match up pretty close with the MSAA costs.