5 ms·
Sure, it's possible, and flickering is indeed the same as scaling the brightness (but randomly each line). I was under the impression that the table needed woul
by krajzeg 10y ago
Sure, it's possible, and flickering is indeed the same as scaling the brightness (but randomly each line). I was under the impression that the table needed would be too big, but now that I actually calculated it (max_range^2*light_levels), it's nothing back-breaking.
I'm concentrating more on the game right now than on making the engine even faster, but I'll try to look into before writing the next part - thanks!