4 ms·
Kind of seems like you're on a hidpi display and the game isn't aware of it. (Or maybe the buffer that mesh is rendering to, but it seems like you've covered th
by Rusky 10y ago
Kind of seems like you're on a hidpi display and the game isn't aware of it. (Or maybe the buffer that mesh is rendering to, but it seems like you've covered that and I don't know Unreal well enough to suggest otherwise.)
- mintplant 10y agoI am in fact using a HiDPI display. I tried setting Windows 10's scale factor to 100%, disabling my HiDPI (laptop) monitor, and moving UE4 to a 1x (1080p) display. Unfortunately the issue is still present: https://i.imgur.com/tuvcAA8.png https://i.imgur.com/tuvcAA8.png I don't know whether this means HiDPI scaling isn't the issue or I failed to completely disable whatever scaling is being applied. I also checked Application Scale in Developer Tools->Widget Reflector, but it was already at 1.0.
- Rusky 10y agoThat image does not seem to have the issue at all. Which makes me think that if it doesn't happen for everything in the scene, the engine is for some reason rendering that object to a lower-resolution buffer and upscaling it with point sampling.