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> Image quality is bad > Rift+Touch tracking is bad and more or less completely broken for many users Interesting. Admittedly I've only had the opportunity to
by Ajedi32 10y ago
> Image quality is bad
> Rift+Touch tracking is bad and more or less completely broken for many users
Interesting. Admittedly I've only had the opportunity to try the Rift/Vive for around an hour or so total, but I've never really experienced either of these issues, at least in the games I tried (Fantastic Contraption and The Unspoken). The tracking was flawless (except during the one or two times I got outside the range of cameras/lighthouses, but that only happened because the demos were using a 2-sensor configuration, so my body could block the line-of-sight if I turned the wrong way), and image quality was good enough to not be noticeable. Did you only start noticing these problems after using the headsets for a long time, or was it an issue for you right out of the gate?
> The locomotion problem is not being solved.
Correct me if I'm wrong, but isn't the big issue with that that it's easy to get motion sick if you move around at all in VR? Don't most games solve the problem by letting you teleport instead? How do you feel about the titles which don't require you to move around at all in-game?
> It's very anti-social.
This has been true in my experience, but only to the extent that any other type of video game is. Are there no good local multiplayer experiences in VR yet?
Personally I'm still thinking of getting myself a Vive or Rift, but probably not for a year or so. My plan is to wait and see what the second-generation devices look like.