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VR is inherently antisocial in the same way that the internet and websites are. There is a small amount of value to local social interactions (watching youtube
by harpastum 10y ago
VR is inherently antisocial in the same way that the internet and websites are. There is a small amount of value to local social interactions (watching youtube together, playing VR game while friends watch what you're seeing on the TV).
The enormous social benefit is remote. You can have a social interaction with any of the BILLIONS of people throughout the world that are connected via the internet. You can connect with friends and relatives that live thousands of miles away.
I'm not going to be in VR 24 hours a day, but if I can hang out with a friend twice a week that lives in England, how is that anything but "social"?
- atomicUpdate 10y ago> VR is inherently antisocial in the same way that the internet and websites are. I don't agree with this. It's much easier to be aware of your surroundings when you're just looking at a monitor versus having a full helmet strapped onto your head; you can't even notice someone walking into the room, let alone acknowledge them. > The enormous social benefit is remote. [...] You can connect with friends and relatives that live thousands of miles away. I don't agree with this either. A video call is much more interactive, since you can actually see their face to read their reactions to things or even show them what you're currently doing. With VR, at best all you get is a rough interpretation of them presented as an avatar in a virtual environment. You'll never get a video of their face, since it's covered by the gear, nor can you quickly pan around to show your surroundings, new car/baby, etc.