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How is that not a success? They have hundreds of thousands of units out, developers of all sizes working on content, and an enthusiastic (and paying) community
by zardo 10y ago
How is that not a success?
They have hundreds of thousands of units out, developers of all sizes working on content, and an enthusiastic (and paying) community of users. That's a pretty good launch for a new consumer tech category.
- lokedhs 10y agoDo you remember the enthusiasm just 6 months to a year ago? Did you see how media was was proclaiming that VR was the next big thing, and I even recall that line repeated on the Motley Fool podcast. Then the devices came out, and you hear nothing anymore. Sure, there are a bunch of people who bought it, but when none of the vendors are even releasing sales figures, you know it's disappointing. With the recent news that Oculus is closing their demo stations because no one is using them suggests that things aren't going too well. VR is probably not as bad as 3D TV in terms of a flop, but I don't think anyone can call it a "success" unless your expectations are very different from that of most people.
- ghaff 10y agoThis year's CES was probably the point where a lot of people realized that, whether or not there's a glorious future coming, it's not there today. https://www.cnet.com/news/vr-disappoints-at-ces-2017-lenovo-oculus-htc/ https://www.cnet.com/news/vr-disappoints-at-ces-2017-lenovo-...
- zardo 10y agoIf most people buy into the ridiculous hype, then yes, I do have much lower expectations. Or at least, much slower ones. Selling hundreds of thousands of $800 units is $80M in revenue, not a bad start for a new technology starting out in the "consumer goods, luxury entertainment" market.