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Same story here ! For nostalgia's sake, may I ask what games/software you developed at the time ? On my end, I did: - Snake, and a Snake level editor, -
by alain_gilbert 10y ago
Same story here !
For nostalgia's sake, may I ask what games/software you developed at the time ?
On my end, I did:
- Snake, and a Snake level editor,
- Sokoban, and a Sokoban level editor,
- an adventure game Zelda (NES) alike (but was not fun at all !)
- Graphic calculator (to help me visualize the change of parameters quickly),
- a software to visualize my grades compared to the rest of the group
- I made a software to search and categorize html tags
(during my high school years)
What impressed me the most at the time, was that my binary file compiled on Windows ME would work directly on my other computer with Windows 3.1.
This is something I still really enjoy today with Go(lang); the fact that I can just compile for other platforms and run it natively.
- RodericDay 10y agoThis is one thing I really really liked about Go, but unfortunately I don't really like the rest of Go very much. What are other languages that have this property? Building an ".exe" I can send to a Windows user is not a pleasant exercise in Python.
- Colex 10y agoFor windows, you can use .Net (which usually comes by default on windows distributions, so you should be able to send it and run without any issues). C# is a good language that uses it. So it's not really native (it runs on a VM), but it produces the .exe that can be easily shared.
- jug 10y agoOn the topic of Delphi, try FreePascal / Lazarus? Free, dependency free development even with GUI designer. FreePascal (non-GUI) supports an ungodly number of platforms! Otherwise, can't recall much else, discounting cheating with e.g py2exe.
- alex_duf 10y agoIt's really cool to see how many people shared the same experience! In random order, and off the top of my head: - pong - some various demo where I would simulate fireworks or traveling through star (in other words particles that are rendered by drawing dots and circles on screen) - a car racing game viewed from the top - an RPG engine but never actually made a level - a claw machine - and finally my own remake of space invader where you could play up to 4 in coop and upgrade your weapons. It had bosses and swarms of enemies. I learn then there was a limit of how many keys you can press on a keyboard before your computer starts beeping.