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The improved process is not in how it can emulate the way you've done things for decades with file-based tools. It's in the conceptual nature of programming, as
by nathanjames 10y ago
The improved process is not in how it can emulate the way you've done things for decades with file-based tools. It's in the conceptual nature of programming, as well-explained by Bret Victor: https://youtu.be/8pTEmbeENF4 https://youtu.be/8pTEmbeENF4
- Software development using files and folders is absolutely antediluvian. Smalltalk does everything in a universe of objects; source code is organized spatially rather than in long reams residing in text files.
- Live coding and debugging done right is an enormous and unparalleled productivity booster.
- Persisting execution state is extremely convenient for maintaining continuity, and hence the high velocity of development.
Governments and enterprises have long used Smalltalk to write massive applications in large team environments using Smalltalk's own tooling for collaboration and version control. There's no question that historically Smalltalk has not played well with the outside (file-based) world, and this has been a major point of contention.
If you insist on using Git and similar tools with Smalltalk, then yes, this is problematic. The point is, if you view software development from only one perspective, you deny any possibility of improving the process in other ways that can lead to dramatically improved productivity, accelerated development, and lowered cognitive stress.
- theamk 10y agoSorry, I am at work right now and don't have time to watch videos. Can you tell me more about "Smalltalk's own tooling for collaboration and version control"? Are you referring to Monticello? I am not insisting on git, but Monticello seems pretty limited in term of collaboration. I see commit, diff, checkout, and remote pull/push. Specifically, let's imagine this scenario: we have team of tens of programmers working on a project. A new team member joins and accidentally breaks the code in non-obvious way. He pushes the code to main repository. Next time, everyone else checks out the latest version of the code and starts having weird problems. If you had 20 people on team, and they each wasted 2 hours because the code was broken, well, you just wasted a week of programmer time. How do you prevent it? In file-based word, the answer is tests and CI. What is the smalltalk way? And please do not say "It's in the conceptual nature of programming" -- if the scenario makes no sense in the smalltalk world (maybe you are not supposed to have 20 people working on the same project?) please say this.
- horrido 10y agoA few important points: 1. Breaking code is nothing specific to a language. The usual weapon also in Smalltalk is to monitor if something breaks - for instance by using CI. Continuous integration only makes real sense when you have tests. One should remember that "test first", "unit testing" and "Extreme programming" (XP) like many other things had their roots in Smalltalk. Because in dynamic languages testing using code was and is part of the culture (ranging from lively verifying with workspace expressions and inspectors up to fully written tests). The first unit testing framework "SUnit" was written by Kent Beck for Smalltalk (SUnit), later he ported it to Java with Erich Gamma on a flight to OOPSLA OO conference. Java helped to push the popularity afterwards. Meanwhile also static language enthusiasts have understood that it is better to rely on tests than type checking compilers and they now hurry up to follow what Smalltalk already had years ago. One last thing you should try: try to query your system how many test methods were written. When you solved this easily with a Smalltalk expression retry this in Java ;) 2. Commercial Smalltalks which are often used in big projects provide solutions which are repository based like the famous ENVY (written by OTI, was in VisualAge for Smalltalk from IBM, now VAST) or Store (VisualWorks). For more details try the commercial evaluation versions or read [1] or [2]. A screenshot of Envy can be seen in [3]. I worked with ENVY and it is really good - but mostly only for internal work/teams. If I remember correctly ENVY once was also available for VisualWorks (VW) ... but later got replaced for business or license reasons. I'm not sure about that point. Cincom developed Store for VW as a replacement which is also nice as it allows to work in an occasionally-connected mode, so work offline and push packages/versions later to a central team repo. In the open source world there are different solutions (including Monticello which is available for nearly all Smalltalk derivates) or newer solutions like FileTree or Iceberg allowing to work with Git. The workflow depends on the tool and your requirements. 3. Often it makes sense to automatically build and regular distribute a fresh daily developer images to the members of your team. This helps in later merging code. For instance Kapital (a big financial project from JP Morgan) works that way and I've seen that model very often. See [4] Again nothing special to Smalltalk. In more file based languages it also makes sense to stay close to the main line and merge as well as resynchronize with the team. In Pharo for instance we have the PharoLauncher that allows you to download any (fresh or old) image built provided by the open source community. 3. Versioning can be done on many levels. Simplest level is the image itself. Smalltalk not only has an VM and image concept - but also the concept of a changes file. If you evaluate a code expression, create or modify a class or method in the system this gets logged there. It prevents you from loosing code and it is easy to restore quickly for instance an earlier method versions/editions that one has implemented. Most Smalltalks now also work with packages and you can define package dependencies as well as declaring versions that fit together to provide a project, goodie or app (for instance with a Configuration class in Monticello) While in file based languages this is often done in an XML file (Maven for instance) or a JSON file in Smalltalk this is usually expressed with objects and classes again. This also makes it more flexible as you can very easily do queries on it or use refactoring tools to even restructure or reconfigure. 4. Usage of shared code repositories is very common also in Smalltalk. While you now can also use GitHub, GitLab, Gogs and others with Iceberg and friends in Smalltalk there are also repository systems implemented in Smalltalk itself like - SqueakSource (http://source.squeak.org, http://squeaksource.com) - SqueakSource3 (http://ss3.gemtalksystems.com) - SmalltalkHub (http://smalltalkhub.com) 5. Beside repositories where code and goodies are hosted one often finds registries with infos about loadable components. Pharo for instance has http://catalog.pharo.org which is accessible also directly from the image. 5. If you work in a team you can also use a custom update stream. This is how for instance open source projects like Pharo and Squeak are managed. So anyone can hit an "update" button to get the latest changes. In Pharo http://updates.pharo.org is used and you can have a look at UpdateStreamer class to see how easy that works over the web or how to customize it for own needs. 7. If one requires not only collaboration for the development team (coding) but would like to collaborate also with other projects members on other artefacts (Excel, project plans, documents, ...) then one should have a look at tools like this http://www.3dicc.com which is implemented in - guess what: SMALLTALK. This list could be endless ... the first few points should only give a glimpse on what is there and available. [1] https://www.cambridge.org/core/books/mastering-envydeveloper/56EE45AFF26F80743BA46C2754C94991 https://www.cambridge.org/core/books/mastering-envydeveloper... [2] http://www.cincomsmalltalk.com/main/documentation/VisualWorks/SourceCodeMgmtGuide.pdf http://www.cincomsmalltalk.com/main/documentation/VisualWork... [3] http://www.edm2.com/index.php/Installing_the_VisualAge_UML_Designer http://www.edm2.com/index.php/Installing_the_VisualAge_UML_D... [4] http://www.slideshare.net/esug/13-yanndmonclair http://www.slideshare.net/esug/13-yanndmonclair