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You need not only geometry/tess shaders but also compute shader and signed framebuffers. In theory it would be possible to work around the lack of compute shade
by pcwalton 10y ago
You need not only geometry/tess shaders but also compute shader and signed framebuffers. In theory it would be possible to work around the lack of compute shader (making the minimum requirement GLES 3.0), but it would involve multiple passes and I'm not optimistic about the performance in that case.
- vvanders 10y agoYeah, you just cut out half of android with those requirements. If I were ever to use it in production I'd def want a 2-tier system that works with older hardware and does the texture generation CPU side.